Commander
No commander provided6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(469 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp1
Other acceleration1
Treasure generators2
Draw engines4
Cantrips & burst draw8
Wheels1
Recursion3
Value engines2
Counterspells5
Spot removal7
Board wipes3
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands4
Utility lands6
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 34%)+16ⓘ
Combo pieces4
Synergy pieces1
Win conditions2
Combat threats3
Drain effects1
Token generators3
Reanimation1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats92Mana base90Interaction87
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.