Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(368 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp3
Other acceleration1
Commander Draw Engine (Arcades, the Strategist provides card draw)+23ⓘ
Commander Synergy (1 groups)+6ⓘ
Tutors1
Draw engines3
Value engines2
Counterspells4
Spot removal4
Board wipes2
Stax & hate4
Dual & shock lands3
Premium utility lands2
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 41%)+17ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction91Speed67Threats66
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Defenders/Walls31 cards
31 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.