BUILD THAT WALL

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(368 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8
Commander Synergy (1 groups)+8
Fast mana1
Mana dorks1
Other acceleration1
Commander Draw Engine (Arcades, the Strategist provides card draw)+23
Commander Synergy (1 groups)+6
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25
1 Combo(s) Detected (Consistency: 41%)+17
Commander Synergy (1 groups)+4
Synergy pieces1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Interaction91Speed67Threats66

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Defenders/Walls31 cards

31 defenders/walls. Build an impenetrable wall, then convert to damage.

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos1 total