Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence343 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tight Curve (100% CMC 0-2)+15ⓘ
Fast mana3
Mana dorks7
Land ramp4
Other acceleration3
Tutors5
+3
Draw engines4
Cantrips & burst draw5
Recursion2
Value engines8
Other1
Counterspells1
Spot removal8
Artifact/enchantment removal1
Graveyard hate1
Stax & hate1
Protection15
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Dual & shock lands3
+6
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands13
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+5
+5
Tempo Control (lockout lethality)+16.6ⓘ
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+15ⓘ
Synergy pieces1
Win conditions2
Combat threats3
Sacrifice outlets1
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.0 (Bracket 3)+Game Changers→ Bracket 4
Interaction88Speed86Mana base83
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)1 cards
This deck generates and leverages a wide board of creature tokens.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.