1 Maybe 2 CMC

Commander
WG
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence343 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tight Curve (100% CMC 0-2)+15
Fast mana3
1+10
1+8
1+1
Mana dorks7
G+6
G+5
G+5
G+5
G+5
G+4
G+1
Land ramp4
G+6
G+4
G+1
G+1
Other acceleration3
G+8
G+7
G+5
Tutors5
W+9
G+8
G+7
G+1
+3
Draw engines4
1+8
W+8
G+5
1+2
Cantrips & burst draw5
1+5
W+2
G+1
W+1
W+1
Recursion2
G/P+5
G+1
Value engines8
W+4
W+4
1+2
G+2
W+1
W+1
W+1
1+1
Other1
W+1
Counterspells1
W+6
Spot removal8
W+7
G+7
W+6
1+4
1+2
W+1
G+1
G+1
Artifact/enchantment removal1
G+6
Graveyard hate1
1+8
Stax & hate1
W+4
Protection15
W+8
G+8
W+7
W+7
G+5
W+4
G+4
G+3
G+1
G+1
G+1
1+1
+3 more
Mana Acceleration (17 sources)+7
Two-Color Powerhouse Lands (2)+6
Dual & shock lands3
+6
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands13
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+1 more
Taplands4
+3
+2
+2
+2
Basic lands2
+5
+5
Tempo Control (lockout lethality)+16.6
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+15
Synergy pieces1
1+4
Win conditions2
G+1
1+1
Combat threats3
1+3
G+1
W+1
Sacrifice outlets1
1+4
Drain effects1
W+1
Other1
1+1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.0 (Bracket 3)+Game Changers Bracket 4
Interaction88Speed86Mana base83
Game changers 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Tokens (Commander)1 cards

This deck generates and leverages a wide board of creature tokens.

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Lifegain13 cards

13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.