Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(359 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks5
Land ramp9
Other acceleration5
Treasure generators1
Tutors6
Draw engines4
Cantrips & burst draw2
Recursion5
Spot removal2
Protection3
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (21 sources)+11ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Utility lands5
Taplands4
Basic lands1
Forest+22
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 90%)+23ⓘ
Combo pieces3
Synergy pieces10
Win conditions2
Combat threats1
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats90Speed83Consistency82
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Landfall15 cards
15 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Elf Tribal14 cards
14 elf creatures detected. Tribal synergies can create powerful board states.