Commander
4.1±0.35
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(268 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana dorks1
Other acceleration1
Other2
Low Land Count (31/35)+-10ⓘ
Tutors2
Draw engines5
Cantrips & burst draw5
Recursion2
Value engines2
Spot removal6
Board wipes1
Stax & hate1
Mono-Color Mana Base (no fixing needed)+48ⓘ
Low Land Count (31/35)+-10ⓘ
Taplands1
Basic lands1
Mountain+30
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces24
Win conditions3
Combat threats21
Sacrifice outlets3
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Threats97Mana base70Consistency45
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)26 cards
This deck generates and leverages a wide board of creature tokens.
Goblin Tribal45 cards
45 goblin creatures detected. Tribal synergies can create powerful board states.
Warrior Tribal19 cards
19 warrior creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.