Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(283 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks5
Treasure generators8
Tutors2
Draw engines2
Cantrips & burst draw3
Recursion1
Value engines5
Spot removal4
Board wipes5
Stax & hate2
Protection3
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands6
Combat Damage Synergy: 1 token doubler, 1 haste enabler, aristocrats engine, 1 damage multiplier+18ⓘ
Combo pieces1
Synergy pieces14
Combat threats3
Sacrifice outlets1
Drain effects2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Mana base84Threats84Speed59
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Treasure10 cards
10 treasure generators. Ramp and artifact synergies in one package.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.