Commander
8.4±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(599 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana9
Mana dorks2
Land ramp1
Treasure generators3
Tutors5
Draw engines4
Value engines2
Counterspells1
Spot removal6
Graveyard hate1
Stax & hate15
Two-Color Powerhouse Lands (5)+19ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands4
Utility lands6
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Commander Synergy (2 groups)+14ⓘ
Combo pieces2
Synergy pieces5
Combat threats4
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.4 → Bracket 4
Threats96Interaction94Mana base94
1.9 above Bracket 3 ceiling (6.5)
0.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal27 cards
27 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.