Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(402 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Mana rocks7
Land ramp4
Treasure generators2
Commander Draw Engine (Ketramose, the New Dawn provides card draw)+10ⓘ
Tutors4
Draw engines1
Cantrips & burst draw7
Recursion1
Spot removal16
Graveyard hate4
Stax & hate4
Protection3
Two-Color Powerhouse Lands (2)+6ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands4
Taplands4
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+17ⓘ
Synergy pieces4
Win conditions1
Combat threats3
Drain effects1
Token generators3
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Interaction89Mana base86Threats78
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.