4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence311 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp2
Treasure generators5
Other acceleration1
Commander Synergy+1ⓘ
Draw engines5
Cantrips & burst draw3
Scry & Surveil3
Recursion13
Value engines6
Artifact/enchantment removal1
Spot removal5
Graveyard hate3
Board wipes3
Stax & hate1
Protection4
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands8
+3
+3
+2
+2
+2
+2
+2
+2
Basic lands2
+11
+6
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces12
Win conditions1
Combat threats3
Token generators5
Alternate win strategies1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Reanimator14 cards
14 reanimation effects. Recur creatures and key permanents from the graveyard.
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Spirit Tribal16 cards
16 spirit creatures detected. Tribal synergies can create powerful board states.
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Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.