Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(348 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks4
Mana dorks1
Land ramp1
Other acceleration2
Treasure generators5
Tutors1
Draw engines11
Cantrips & burst draw2
Recursion3
Value engines1
Spot removal4
Board wipes2
Stax & hate2
Edict effects1
Mono-Color Powerhouse Lands (9)+25ⓘ
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands6
Basic lands1
Swamp+18
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces6
Win conditions2
Drain effects2
Token generators8
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed91Mana base84Threats80
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.