Commander
7.9±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence557 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana3
Mana rocks8
Treasure generators3
Tutors3
Draw engines4
Cantrips & burst draw10
Wheels7
Recursion2
+3
Value engines2
Counterspells3
Spot removal10
+4
Board wipes2
Stax & hate5
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands9
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands10
+9
+9
+9
+6
+6
+6
+5
+5
+5
+4
Premium utility lands1
+5
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
Basic lands3
+1
+1
+1
2 Combo Families (2 lines, Consistency: 85%)+27ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces3
Synergy pieces8
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.9 → Bracket 4
Mana base97Consistency87Interaction87
0.9 above Bracket 3 ceiling (7)
1.1 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo 2
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Discard15 cards
15 discard synergies. Empty opponents' hands while gaining value.
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Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Graveyard (Commander)9 cards
This deck uses the graveyard as a primary resource.
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History
No history yet
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