Commander
4.1±0.45
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
Medium confidence(268 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks15
Mana dorks2
Land ramp1
Other acceleration1
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw2
Recursion2
Value engines6
Other2
Spot removal2
Stax & hate1
Mana Acceleration (23 sources)+13ⓘ
Dual & shock lands3
Premium utility lands4
Utility lands7
Taplands25
Other1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Combat threats8
Sacrifice outlets1
Token generators16
Reanimation3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Mana base90Threats90Speed75
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.