Commander
2.1±0.65
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(100 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks5
Mana dorks4
Other acceleration9
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw6
Recursion1
Spot removal3
Board wipes2
Stax & hate9
Protection1
Mana Acceleration (22 sources)+12ⓘ
Premium utility lands1
Utility lands1
Taplands1
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Win conditions2
Combat threats4
Drain effects1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.1 → Bracket 1
Speed66Mana base56Interaction28
1.1 above Bracket 0 ceiling (1)
0.9 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Stax (Commander)9 cards
This deck uses resource denial and disruption to slow opponents down.
Group Slug6 cards
6 group slug effects. Damage everyone equally, then break parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.