Commander
7.0±0.5
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Medium confidence(491 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (3 groups)+18ⓘ
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks8
Mana dorks4
Land ramp3
Other acceleration1
Tutors3
Draw engines7
Cantrips & burst draw6
Recursion2
Counterspells4
Spot removal5
Board wipes1
Stax & hate4
Protection4
Other1
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands2
3 Combo Families (3 lines, Consistency: 85%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 3 evasion enablers+25ⓘ
Combo Commander: Kinnan, Bonder Prodigy+15ⓘ
Combo pieces5
Synergy pieces3
Win conditions2
Combat threats2
Drain effects1
Token generators5
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats94Consistency89Speed85
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.