Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(378 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana3
Mana rocks2
Land ramp1
Other acceleration1
Treasure generators3
Tutors2
Draw engines5
Cantrips & burst draw4
Scry & Surveil1
Recursion6
Value engines4
Other3
Spot removal4
Board wipes1
Stax & hate2
Edict effects1
Protection2
Other1
Two-Color Mana Base (no fixing needed)+24ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Utility lands5
3 Combo(s) Detected (Consistency: 68%)+29ⓘ
Combat Damage Synergy: token package, aristocrats engine+19ⓘ
Commander Synergy (2 groups)+19ⓘ
Combo pieces5
Synergy pieces4
Win conditions3
Sacrifice outlets5
Drain effects4
Token generators10
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats98Consistency77Mana base75
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats40 cards
40 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.