6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(462 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 5 evasion enablers, aristocrats engine+25
3 Combo(s) Detected (Consistency: 40%)+24
Tempo Control (lockout lethality)+7.8
Commander Synergy (1 groups)+6
1 extra turn effect+5
Win conditions1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.7 → Bracket 4
Threats92Mana base89Consistency86

0.2 above Bracket 3 ceiling (6.5)

1.8 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Merfolk Tribal30 cards

30 merfolk creatures detected. Tribal synergies can create powerful board states.

+1/+1 Counters15 cards

15 counter synergies. Grow your creatures over time for massive threats.

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos3 total