Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(462 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp6
Other acceleration1
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (1 groups)+9ⓘ
Draw engines10
Cantrips & burst draw4
Value engines6
Counterspells6
Spot removal4
Land destruction1
Board wipes1
Stax & hate2
Protection4
Two-Color Powerhouse Lands (2)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands6
Dual & shock lands5
Premium utility lands1
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 5 evasion enablers, aristocrats engine+25ⓘ
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Tempo Control (lockout lethality)+7.8ⓘ
Commander Synergy (1 groups)+6ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Win conditions1
Combat threats5
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats92Mana base89Consistency86
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Merfolk Tribal30 cards
30 merfolk creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.