Commander
No commander provided6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(390 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks1
Land ramp1
Other acceleration6
Tutors6
Draw engines6
Cantrips & burst draw4
Recursion5
Value engines3
Spot removal6
Board wipes3
Stax & hate3
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands13
Taplands5
6 Combo(s) Detected (Consistency: 94%)+48ⓘ
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 1 evasion enabler+9ⓘ
Combo pieces10
Combat threats6
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats90Mana base81Interaction76
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress15 cards
15 enchantment synergy cards. Deck rewards you for casting enchantments.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.