Landfall Deck

Commander
No commander provided
3.7±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence239 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
1+10
Mana rocks4
2+6
2+4
3+4
2GU+1
Mana dorks1
G+5
Land ramp27
1+1
G+1
1G+5
1G+5
1G+4
1G+4
GU+1
GU+1
GU+1
1GG+8
2G+5
2G+5
+15 more
Treasure generators1
2G+5
Other1
3+1
Tutors3
G+1
2G+2
4GG+1
Draw engines6
GU+1
GU+1
2G+5
2GU+3
3GG+3
3GUU+3
Cantrips & burst draw6
G+1
XGU+1
1GG+1
2GG+2
4+1
2GUGU+3
Recursion1
2G+1
Value engines7
1G+2
1G+1
1G+1
2G+5
GGU+1
2G+1
5G+2
Spot removal6
G+1
1G+5
XUU+4
1G+3
2G+2
2GUGU+3
Stax & hate1
4UU+2
Protection1
G+1
Mana Acceleration (34 sources)+15
Fetchlands9
+8
+8
+8
+5
+5
+5
+5
+5
+5
Utility lands5
2GU+1
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands2
+10
+10
Combat Damage Synergy: 2 haste enablers, 3 evasion enablers, aristocrats engine+21
Synergy pieces7
XXGU+4
1G+4
3GG+4
4GG+4
3GUU+3
5G+2
5GG+6
Win conditions2
XGU+1
1G+1
Combat threats8
G+1
1G+3
2G+2
GGU+1
3+1
2GU+3
4GG+2
4GG+1
Other1
2U+6

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
Speed89Mana base89Threats70

0.7 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Landfall15 cards

15 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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+1/+1 Counters12 cards

12 counter synergies. Grow your creatures over time for massive threats.

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Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.