Commander
2.3±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(119 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks2
Mana dorks4
Land ramp4
Other acceleration1
Draw engines3
Cantrips & burst draw3
Recursion1
Spot removal3
Graveyard hate1
Stax & hate2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Premium utility lands3
Utility lands5
Taplands8
Combat Damage Synergy: token swarm strategy, 4 token doublers, 4 haste enablers, 1 evasion enabler, 2 damage multipliers+25ⓘ
Synergy pieces1
Win conditions1
Combat threats7
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base75Threats57Consistency38
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters53 cards
53 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.