Commander
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence388 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks5
Mana dorks1
Other acceleration5
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw13
Wheels1
Recursion1
Value engines6
Control Strategy Bonus (12.8 interaction cards)+24ⓘ
Counterspells3
Spot removal10
Artifact/enchantment removal1
Board wipes1
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
+5
Dual & shock lands6
+6
+5
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands4
+2
+2
+2
Taplands2
+3
+2
Basic lands3
+6
+6
+5
3 Combo Families (3 lines, Consistency: 55%)+27ⓘ
Combat Damage Synergy: token package+4ⓘ
Combo pieces6
Synergy pieces8
Win conditions2
Drain effects2
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Speed88Threats85Mana base84
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Spellslinger20 cards
20 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
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