Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(450 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks3
Land ramp7
Other acceleration3
Treasure generators1
Commander Draw Engine (Omnath, Locus of Creation provides card draw)+10ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors2
Draw engines5
Cantrips & burst draw1
Recursion5
Value engines6
Other1
Counterspells1
Spot removal5
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate2
Protection1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands6
Dual & shock lands6
Premium utility lands2
Utility lands3
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces16
Win conditions1
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats93Mana base92Consistency81
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)20 cards
This deck generates and leverages a wide board of creature tokens.
Lifegain21 cards
21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Landfall15 cards
15 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.