Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(163 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp3
Other acceleration1
Draw engines5
Cantrips & burst draw2
Recursion1
Spot removal8
Artifact/enchantment removal2
Graveyard hate1
Protection5
Mono-Color Mana Base (no fixing needed)+16ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands7
Taplands1
Basic lands1
Forest+28
Combat Damage Synergy: token swarm strategy, 5 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces4
Combat threats2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base70Interaction64Consistency48
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters47 cards
47 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.