Mendicant Core, Guidelight

3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(228 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana Acceleration (21 sources)+11
Two-Color Mana Base (no fixing needed)+5
Two-Color Powerhouse Lands (1)+1
Dual & shock lands1
Premium utility lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 3 evasion enablers, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 47%)+18
Win conditions1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
Threats85Mana base75Speed73

0.6 above Bracket 1 ceiling (3)

0.9 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Artifacts Matter27 cards

27 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Storm12 cards

12 storm synergies. Chain spells for exponential value.

Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

Combos1 total