Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(228 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks9
Mana dorks1
Land ramp1
Other acceleration8
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion2
Value engines4
Counterspells1
Protection5
Other1
Mana Acceleration (21 sources)+11ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 3 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 47%)+18ⓘ
Combo pieces3
Synergy pieces5
Win conditions1
Combat threats4
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats85Mana base75Speed73
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter27 cards
27 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.