Commander
2.3±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(120 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Mana rocks2
Mana dorks1
Land ramp4
Draw engines2
Cantrips & burst draw5
Recursion2
Spot removal11
Board wipes1
Stax & hate1
Protection4
Fetchlands1
Dual & shock lands3
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+16ⓘ
Synergy pieces7
Win conditions1
Sacrifice outlets2
Drain effects2
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base59Threats56Interaction35
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Infect30 cards
30 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Aggro23 cards
23 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Proliferate14 cards
14 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.