Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(183 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp8
Other acceleration3
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines2
Cantrips & burst draw4
Recursion18
Value engines8
Other1
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate1
Protection5
Two-Color Powerhouse Lands (2)+5ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands3
+6
+4
+4
Premium utility lands1
+5
Utility lands16
+4
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+3
+2
+2
+2
+2
+2
+2
Basic lands2
+7
+6
Combat Damage Synergy: token package, aristocrats engine+15ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces11
Win conditions1
Combat threats2
Sacrifice outlets5
+3
Drain effects2
Token generators3
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base84Threats82Consistency65
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)21 cards
This deck uses the graveyard as a primary resource.
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Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Reanimator15 cards
15 reanimation effects. Recur creatures and key permanents from the graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.