Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(325 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana9
Mana rocks3
Other acceleration3
Tutors2
Draw engines5
Cantrips & burst draw2
Wheels1
Recursion2
Value engines6
Spot removal5
Board wipes2
Stax & hate1
Protection4
Other1
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (16 sources)+6ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Utility lands9
Taplands3
Basic lands1
Mountain+22
5 Combo(s) Detected (Consistency: 62%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, aristocrats engine+25ⓘ
Combo pieces9
Synergy pieces6
Win conditions5
Combat threats3
Drain effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats95Consistency81Mana base70
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Elemental Tribal16 cards
16 elemental creatures detected. Tribal synergies can create powerful board states.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.