Rakka Mar

Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Deterministic combo linesPyromancer's Goggles,Flare of Duplication
High confidence(325 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+10
Mana Acceleration (16 sources)+6
Mono-Color Powerhouse Lands (1)+1
Fetchlands1
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Threats95Consistency81Mana base70

0.7 above Bracket 2 ceiling (4.5)

1.3 below Bracket 4 threshold (6.5)

2-card combo are present, but your power level already places this deck in Bracket 3.

2-card combo
Game changers — none
Mass land denial — none
Extra turns — none

Themes10 total

Elemental Tribal16 cards

16 elemental creatures detected. Tribal synergies can create powerful board states.

Burn12 cards

12 damage dealers. Burn opponents down with direct damage.

Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos5 total