Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence496 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana9
Mana rocks4
Other acceleration6
Treasure generators6
Other1
Tutors2
Draw engines2
Cantrips & burst draw10
Recursion2
Value engines8
Counterspells5
Spot removal2
Board wipes1
Protection2
Mana Acceleration (19 sources)+9ⓘ
Fetchlands2
+8
Dual & shock lands8
+6
+6
+6
+5
+5
+5
+4
+4
Premium utility lands3
+5
+5
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
Taplands8
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+4
+4
+3
2 Combo Families (2 lines, Consistency: 68%)+25ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces4
Synergy pieces2
Win conditions3
Combat threats3
Drain effects2
Token generators2
Damage multipliers1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Speed94Mana base92Threats87
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Storm22 cards
22 storm synergies. Chain spells for exponential value.
,,,,
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Spellslinger17 cards
17 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
,,,,