Commander
6.0±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
Medium confidence(421 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks3
Land ramp1
Treasure generators2
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion1
Value engines6
Control Strategy Bonus (17.8 interaction cards)+30ⓘ
Counterspells5
Spot removal12
Graveyard hate1
Board wipes2
Stax & hate3
Protection5
Fetchlands3
Dual & shock lands12
Premium utility lands5
Utility lands6
Taplands11
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces2
Win conditions2
Combat threats1
Drain effects2
Token generators6
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base96Interaction93Threats80
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain41 cards
41 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.