Hakbal

5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(378 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Other acceleration1
Two-Color Mana Base (no fixing needed)+6
Two-Color Powerhouse Lands (1)+1
Dual & shock lands2
Premium utility lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 token doublers, 6 tribal lords, 7 evasion enablers, aristocrats engine+25
1 Combo Family (1 lines, Consistency: 85%)+23
Tempo Control (lockout lethality)+14.4
Commander Synergy (1 groups)+6
1 extra turn effect+5
Synergy pieces1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Threats95Interaction88Consistency85

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Merfolk Tribal32 cards

32 merfolk creatures detected. Tribal synergies can create powerful board states.

Aggro17 cards

17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos1 total