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Commander
No commander provided9.1±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence642 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks3
Mana dorks10
Land ramp3
Other acceleration1
Treasure generators3
Tutors7
Draw engines9
Cantrips & burst draw1
Recursion1
Value engines4
Counterspells1
Spot removal3
Board wipes2
Stax & hate1
Protection8
Mana Acceleration+12ⓘ
Fetchlands5
Dual & shock lands10
Premium utility lands2
Utility lands2
Basic lands3
4 Combo(s) Detected (Consistency: 100%)+40ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces6
Synergy pieces5
Win conditions4
Combat threats2
Token generators8
Other3
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.1 → Bracket 5
0.1 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 9
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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