Rat King, Verminister

Commander
B
5.7±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines,+1 more
Medium confidence(359 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana7
0+8
B+7
B+6
B+6
1B+6
+7
+7
Land ramp1
2BB+2
Other acceleration2
3+1
3BB+5
Low Land Count (6/31)+-63
Tutors9
B+10
B+8
1B+10
1B+8
1BB+5
BBB+2
1BB+1
1BBB+8
2BB+2
Draw engines5
1+8
1BB+5
BBB+3
4+8
6+1
Cantrips & burst draw3
1+8
B+5
1B+5
Recursion2
1B+1
3B+1
Value engines2
5+4
3BBB+5
Spot removal3
B+1
2B+1
3B+8
Board wipes2
2B+8
5BB+6
Edict effects1
1BBB+6
Protection3
1B+6
4+3
5+3
Mono-Color Mana Base (no fixing needed)+103
Mono-Color Powerhouse Lands (4)+20
Low Land Count (6/31)+-63
Utility lands4
+4
+2
+2
+2
2 Combo Families (2 lines, Consistency: 94%)+29
Combat Damage Synergy: token package, 3 evasion enablers+12
1 extra turn effect+5
Tempo Control (lockout lethality)+3
Commander Synergy (1 groups)+2
Combo pieces5
1+4
2+11
4+12
3BB+5
3BBB+10
Synergy pieces4
B+8
1B+1
BBB+2
5+6
Win conditions3
XBB+5
4+5
3BB+6
Combat threats8
1B+1
1B+1
2+1
1BB+1
3B+1
3B+1
5+3
6+1
Sacrifice outlets1
+3
Drain effects1
BBB+3
Token generators1
1B+4
Reanimation1
6BB+2
Extra turns1
BBBB+6

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.7 (Bracket 3)+Game Changers Bracket 4
Threats96Mana base70Speed55
Game changers 5
2-card combo
Extra turns (1)
Mass land denial — none

Themes2 total

Artifacts Matter6 cards

6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Lifedrain4 cards

4 lifedrain effects. Drain opponents' life while gaining your own.

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Combos2 total

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