Commander
8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(624 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Tight Curve (81% CMC 0-2)+15ⓘ
Fast mana17
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators1
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Low Land Count (24/26)+-5ⓘ
Tutors11
Draw engines4
Cantrips & burst draw6
Wheels2
Recursion3
Counterspells3
Spot removal1
Graveyard hate1
Protection1
Mana Acceleration (22 sources)+12ⓘ
Low Land Count (24/26)+-5ⓘ
Fetchlands6
Dual & shock lands7
Premium utility lands4
Utility lands1
Taplands1
3 Combo(s) Detected (Consistency: 90%)+33ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+14ⓘ
Combo pieces7
Synergy pieces2
Win conditions1
Sacrifice outlets2
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Speed97Consistency96Mana base93
2.0 above Bracket 3 ceiling (6.5)
0.0 below Bracket 5 threshold (8.5)
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Cheerios10 cards
10 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.