Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(500 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Land ramp1
Other acceleration1
Treasure generators2
Tutors1
Draw engines14
Cantrips & burst draw1
Recursion2
Value engines3
Control Strategy Bonus (20 interaction cards)+30ⓘ
Spot removal10
Graveyard hate2
Board wipes8
Stax & hate7
Protection2
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands8
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands5
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions3
Combat threats1
Sacrifice outlets2
Drain effects1
Token generators11
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction93Mana base92Threats88
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal35 cards
35 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.