Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(449 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks5
Mana dorks1
Other acceleration4
Treasure generators1
Low Land Count (28/29)+-3ⓘ
Tutors1
Draw engines2
Cantrips & burst draw9
Recursion6
Value engines5
Control Strategy Bonus (13 interaction cards)+25ⓘ
Counterspells6
Spot removal6
Board wipes1
Stax & hate3
Protection2
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mana Acceleration (14 sources)+4ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Low Land Count (28/29)+-3ⓘ
Dual & shock lands1
Utility lands8
Basic lands1
Island+19
3 Combo(s) Detected (Consistency: 49%)+26ⓘ
Combo pieces8
Synergy pieces1
Win conditions3
Combat threats1
Sacrifice outlets1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats88Consistency81Interaction81
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.