Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(418 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks8
Land ramp3
Other acceleration1
Treasure generators1
Commander Draw Engine (Glissa Sunslayer provides card draw)+18ⓘ
Draw engines6
Cantrips & burst draw1
Recursion3
Value engines3
Spot removal5
Graveyard hate2
Board wipes3
Edict effects2
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands9
Dual & shock lands3
Premium utility lands1
Utility lands12
Taplands1
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Synergy pieces7
Combat threats1
Drain effects3
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base94Interaction80Speed77
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.