Commander
2.7±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(148 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks3
Mana dorks2
Other acceleration2
Other1
Tutors1
Draw engines1
Cantrips & burst draw11
Recursion1
Value engines10
Spot removal8
Board wipes1
Mana Acceleration (16 sources)+6ⓘ
Utility lands6
Taplands5
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces20
Win conditions1
Combat threats7
Sacrifice outlets2
Token generators5
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats84Speed51Mana base49
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal30 cards
30 human creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters21 cards
21 counter synergies. Grow your creatures over time for massive threats.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.