Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(509 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks12
Land ramp1
Other acceleration2
Commander Draw Engine (Syr Gwyn, Hero of Ashvale provides card draw)+10ⓘ
Tutors7
Draw engines6
Cantrips & burst draw3
Value engines3
Counterspells1
Spot removal9
Artifact/enchantment removal1
Board wipes1
Mana Acceleration (22 sources)+12ⓘ
Fetchlands3
Dual & shock lands15
Premium utility lands2
Utility lands4
Combat Damage Synergy: 1 extra combat, 4 damage multipliers+22ⓘ
Tempo Control (lockout lethality)+7.6ⓘ
1 extra turn effect+5ⓘ
Synergy pieces6
Win conditions1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Mana base95Speed92Consistency91
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
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Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes2 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.