Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(485 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks8
Land ramp2
Treasure generators1
Draw engines6
Cantrips & burst draw3
Value engines4
Counterspells5
Spot removal8
Graveyard hate1
Board wipes1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands10
Dual & shock lands8
Premium utility lands5
Utility lands4
Taplands10
Combat Damage Synergy: token package, 1 evasion enabler+10ⓘ
Synergy pieces2
Combat threats3
Drain effects1
Token generators3
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base97Interaction91Speed82
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elf Tribal19 cards
19 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Faerie Tribal12 cards
12 faerie creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.