Commander
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(264 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Mana dorks3
Land ramp8
Other acceleration1
Other1
Commander Synergy (1 groups)+3ⓘ
Tutors4
Draw engines4
Cantrips & burst draw10
Recursion8
Value engines4
Spot removal9
Graveyard hate1
Board wipes2
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands11
Taplands6
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces19
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Threats89Mana base83Consistency75
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill22 cards
22 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.