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3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence181 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators3
Tutors1
Draw engines2
Cantrips & burst draw3
Value engines5
Spot removal3
Board wipes1
Protection4
Mono-Color Mana Base (no fixing needed)+29ⓘ
Utility lands4
Taplands1
Basic lands1
5 Combo(s) Detected (Consistency: 43%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces6
Win conditions3
Drain effects2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron25 cards
25 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
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Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.