Commander
4.7±0.4
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(325 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks6
Land ramp9
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw5
Recursion2
Value engines1
Other2
Spot removal12
Board wipes4
Stax & hate1
Protection2
Other3
Mana Acceleration (20 sources)+10ⓘ
Two-Color Powerhouse Lands (3)+10ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands12
Taplands7
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces9
Win conditions1
Combat threats3
Sacrifice outlets2
Drain effects2
Reanimation1
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 2
Threats89Mana base87Speed84
1.7 above Bracket 1 ceiling (3)
-0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.