Commander
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(260 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks1
Land ramp1
Other acceleration4
Treasure generators3
Draw engines2
Cantrips & burst draw5
Wheels2
Value engines9
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate6
Protection4
Mono-Color Powerhouse Lands (2)+4ⓘ
Mono-Color Mana Base (no fixing needed)+4ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
+4
+4
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
Basic lands1
+20
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces11
Win conditions6
Combat threats3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.0 (Bracket 2)+Mass Land Denial→ Bracket 4
Interaction85Threats71Mana base70
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.