Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(342 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks4
Land ramp1
Other acceleration2
Treasure generators2
Tutors1
Draw engines1
Cantrips & burst draw7
Recursion1
Spot removal9
Board wipes1
Protection4
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands7
Combat Damage Synergy: token package, 1 haste enabler, 2 damage multipliers+16ⓘ
Combo pieces1
Synergy pieces4
Win conditions2
Drain effects6
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Speed85Mana base81Threats74
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Burn18 cards
18 damage dealers. Burn opponents down with direct damage.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.