Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(457 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks4
Other acceleration4
Treasure generators2
Commander Draw Engine (Ral, Monsoon Mage provides card draw)+18ⓘ
Draw engines1
Cantrips & burst draw19
Wheels1
Recursion2
Control Strategy Bonus (15.2 interaction cards)+30ⓘ
Counterspells6
Spot removal5
Artifact/enchantment removal1
Board wipes1
Two-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands2
Taplands5
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+16ⓘ
Tempo Control (lockout lethality)+9.2ⓘ
Synergy pieces3
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Consistency94Speed89Interaction78
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.