Commander
6.9±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(469 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp1
Tutors2
Draw engines6
Cantrips & burst draw7
Scry & Surveil1
Recursion5
Value engines1
Spot removal9
Graveyard hate2
Board wipes2
Stax & hate2
Edict effects1
Protection3
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands4
Taplands4
5 Combo Families (5 lines, Consistency: 70%)+38ⓘ
Commander Synergy (2 groups)+13ⓘ
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Combo pieces8
Synergy pieces6
Win conditions4
Combat threats3
Sacrifice outlets6
Drain effects2
Token generators2
Reanimation5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 3
Threats98Consistency76Interaction76
-0.4 below Bracket 4 threshold (6.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.