Commander
2.5±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(131 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (59% CMC 5+)+-10ⓘ
Other acceleration1
Tutors2
Draw engines7
Cantrips & burst draw9
Recursion7
Value engines2
Spot removal6
Graveyard hate1
Board wipes1
Edict effects1
Two-Color Mana Base (no fixing needed)+10ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands3
Combat Damage Synergy: 4 haste enablers, aristocrats engine, 1 damage multiplier+20ⓘ
Synergy pieces11
Win conditions1
Combat threats1
Drain effects1
Token generators1
Reanimation3
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base75Threats65Consistency62
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator19 cards
19 graveyard synergies. Use your graveyard as a second hand.
Reanimator18 cards
18 reanimation effects. Cheat big creatures into play from the graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.