Commander
2.8±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence160 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration1
Treasure generators1
Other acceleration2
Commander Draw Engine+18ⓘ
Draw engines6
Cantrips & burst draw23
Scry & Surveil5
Recursion2
Value engines5
Counterspells4
Spot removal6
Graveyard hate1
Stax & hate2
Protection1
Fetchlands5
Premium utility lands1
Utility lands4
Taplands11
Basic lands3
Combat Damage Synergy+4ⓘ
Synergy pieces3
Win conditions1
Combat threats8
Sacrifice outlets2
Token generators1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter12 cards
12 legendary synergies. Legends in the deck grow stronger together.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.