Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence296 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration5
Treasure generators14
Minor treasure2
Draw engines3
Cantrips & burst draw5
Scry & Surveil2
Value engines18
Other1
Counterspells1
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Mono-Color Mana Base+23ⓘ
Premium utility lands1
Utility lands4
Basic lands1
Combat Damage Synergy+25ⓘ
Synergy pieces11
Win conditions2
Combat threats6
Sacrifice outlets1
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aggro25 cards
25 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,
Impulse Draw18 cards
18 impulse draw effects. Exile and play cards from the top of the library.
,,,,
Treasure17 cards
17 treasure generators. Ramp and artifact synergies in one package.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.