Commander
9.5±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.5
High confidence773 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Fast mana12
+10
+9
+9
Mana dorks10
Tutors8
Draw engines7
Cantrips & burst draw4
Wheels1
Value engines1
Spot removal6
+5
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection8
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (22 sources)+12ⓘ
Fetchlands5
+8
+8
+8
+8
+7
Dual & shock lands4
+9
+6
+4
+4
Premium utility lands5
+6
+6
+5
+5
+5
Utility lands8
+3
+2
+2
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+4
+3
13 Combo Families (13 lines, Consistency: 98%)+84ⓘ
Combat Damage Synergy: 4 tribal lords, 1 haste enabler, 1 evasion enabler+13ⓘ
Commander Synergy (2 groups)+7ⓘ
Combo pieces9
Synergy pieces2
Win conditions2
Combat threats4
Drain effects1
Token generators1
Reanimation1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.5 → Bracket 5
Threats98Speed97Mana base95
0.5 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 12
✓2-card combo 13
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Elf Tribal14 cards
14 elf creatures detected. Tribal synergies can create powerful board states.
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Druid Tribal10 cards
10 druid creatures detected. Tribal synergies can create powerful board states.
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