Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(472 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks6
Mana dorks6
Treasure generators3
Other1
Draw engines8
Cantrips & burst draw1
Value engines4
Counterspells1
Spot removal6
Stax & hate3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands6
Utility lands9
Taplands2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 7 haste enablers, 8 evasion enablers, aristocrats engine, 5 damage multipliers+25ⓘ
Synergy pieces1
Win conditions6
Combat threats8
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Mana base93Speed88Threats85
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.